And by that I mean people can play Silksong without playing Hollow Knight first. According to William, it took them a year and a half to fully understand how much Hornet’s height affects designing for her.Īnother interesting tidbit of information is that Team Cherry wants to make Silksong as accessible as possible. Hallownest is already considered one of the largest metroidvania maps out there, and yet it feels too claustrophobic for Hornet. The Knight is a little shrimp compared to Hornet, and due to her more acrobatic style, higher jumps and weightier feel, Team Cherry felt like she would be too cramped maneuvering through the corridors of Hallownest. And the reason is because Hornet is too damn tall. One of the first topics discussed in this article is why exactly Team Cherry decided to make Silksong a completely separate game from Hollow Knight, as opposed to just a DLC. Buying a copy also helps legitimize indie games as being worth writing cover stories about. There’s a link in the description where you can purchase a single digital issue of the magazine, which I highly recommend so you can read the article in full for yourself. But this new article contains heaps of new information and screenshots regarding Silksong. This article was written by Jen Simpkins, who has actually interviewed Team Cherry before back in Edge issue 329, where they discussed Hollow Knight’s development. And now we have issue 354 which includes an interview from Team Cherry about Silksong, and has two cover arts drawn by Ari Gibson himself. Their 100th issue even had cover art drawn by Shigeru Miyamoto himself, best known as a producer on the game Wii Music. Hence, our latest batch of Silksong news comes from Edge magazine. But it appears Team Cherry has found a medium that is impervious to server crashes: print media. In fact their website just crashed last month on the one year anniversary of their last blog post simply because Hollow Knight fans were hoping for an update and constantly refreshing the page. Their website crashes every time a new post goes up. Hollow Knight: Silksong is currently in development.So, it seems like Team Cherry is completely opposed to ever posting a blogpost again. If anything, it is more likely that Team Cherry is trying to play its cards right, and is taking its time to deliver the game in the best possible state. With Silksong, there are many players waiting to play from day one, and this supposes a greater risk as Hollow Knight: Silksong needs to live up to the audience's expectations.Īll in all, it does not seem like Silksong is being cancelled. When Hollow Knight was released in 2017, there were fewer fans jumping on immediately, which that Team Cherry had a chance to patch any bugs that emerged before the game reached a larger audience. However, this means that the scope of Silksong probably continues to increase, making it even harder for the small team to finish soon.įurthermore, both the success of Hollow Knight and the anticipation for Silksong means Team Cherry has a huge responsibility to deliver a great game. On one hand, Silksong could potentially be even better than Hollow Knight. Now, thanks to the success of that first title, the development of Silksong is not subject to the same budgetary restrictions.Īs a result of Team Cherry’s freedom, the Australian team likely did not have to constrain its creativity, which is both good and bad news for fans of Hollow Knight. In order to release its first game, Team Cherry had to crowdfund through Kickstarter in order to finish the game. For one, the development process of Hollow Knight: Silksong is considerably different than it was when Team Cherry was working on Hollow Knight. There are many potential reasons for the lack of a release date for Silksong.
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